Cap SOP
Summary[edit]
The Cap SOP is used to close open areas with flat or rounded coverings. Meshes are capped by extending the mesh in either the U or V direction (e.g. a NURBS tube). Faces are capped by appending a separate face or hull cap.
Parameters - Page
Group group
- Specify the Primitive Group to apply the caps to. See Group SOP to create primitive groups.
Parameters - U Caps Page
Preserve NURB Shape U pshapeu
- When capping a NURBS surface, use this option to preserve the original surface by clamping it at the point of capping.
First U Cap firstu
- ⊞ - Select an option from the menu:
- No End Cap
none
- Leave this side of the primitive unaffected.
- End Cap Faceted
facet
- Cap by creating a face of a similar type which uses unique points.
- End Cap Shared
share
- Cap by creating a face of a similar type which shares points with the original primitive.
- End Cap Rounded
round
- Cap by creating / extending a mesh containing a number of concentric circular regions. This creates a bullet or domed shaped cap.
- End Cap Tangential
tangent
-
Divisions divsu1
- Number of cross sections in the rounded cap.
Scale scaleu1
- Affects the height of the rounded cap (both positive and negative).
Last U Cap lastu
- ⊞ - Similar to First Cap U / V, but builds a cap on the other end of the primitive in the opposite direction.
- No End Cap
none
-
- End Cap Faceted
facet
-
- End Cap Shared
share
-
- End Cap Rounded
round
-
- End Cap Tangential
tangent
-
Divisions divsu2
- Number of cross sections in the rounded cap.
Scale scaleu2
- Affects the height of the rounded cap (both positive and negative).
Parameters - V Caps Page
Preserve NURB Shape V pshapev
- When capping a NURBS surface, use this option to preserve the original surface by clamping it at the point of capping.
First V Cap firstv
- ⊞ - Select an option from the menu:
- No End Cap
none
- Leave this side of the primitive unaffected.
- End Cap Faceted
facet
- Cap by creating a face of a similar type which uses unique points.
- End Cap Shared
share
- Cap by creating a face of a similar type which shares points with the original primitive.
- End Cap Rounded
round
- Cap by creating / extending a mesh containing a number of concentric circular regions. This creates a bullet or domed shaped cap.
- End Cap Tangential
tangent
-
Divisions divsv1
- Number of cross sections in the rounded cap.
Scale scalev1
- Affects the height of the rounded cap (both positive and negative).
Last V Cap lastv
- ⊞ - Similar to First Cap U / V, but builds a cap on the other end of the primitive in the opposite direction.
- No End Cap
none
-
- End Cap Faceted
facet
-
- End Cap Shared
share
-
- End Cap Rounded
round
-
- End Cap Tangential
tangent
-
Divisions divsv2
- Number of cross sections in the rounded cap.
Scale scalev2
- Affects the height of the rounded cap (both positive and negative).
Operator Inputs
- Input 0 -
TouchDesigner Build:
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