CHOP to DAT
The CHOP to DAT allows you to get CHOP channel values into a DAT in table format.
Parameters - CHOP To Page
chop - The CHOP to be used to retrieve values. A row is created for each channel's value.
names - When checked on, an extra column will be created in every row for the channel's name.
Latest Sample when Time Slice
latestsample - When on and the CHOP is time sliced, only the latest sample of the CHOP will be used to create the DAT output. This prevents the table size from fluctuating as frames are dropped.
output - ⊞ - Create a row per channel or column per channel.
- Row per Channel
- Column per Channel
Parameters - Common Page
language - ⊞ - Select how the DAT decides which script language to operate on.
input- The DAT uses the inputs script language.
node- The DAT uses it's own script language.
extension - ⊞ - Select the file extension this DAT should expose to external editors.
dat- various common file extensions.
- From Language
language- pick extension from DATs script language.
- Custom Extension
custom- Specify a custom extension.
customext - Specifiy the custom extension.
wordwrap - ⊞ - Enable Word Wrap for Node Display.
input- The DAT uses the inputs setting.
on- Turn on Word Wrap.
off- Turn off Word Wrap.
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An which operate on (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.
An that manipulates text strings: multi-line text or tables. Multi-line text is often a command , but can be any multi-line text. are rows and columns of cells, each containing a text string.
A Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that only contain the CHOP channels' samples between the last and the current cook frame.
A outputs one or more channels, where a channel is simply a sequence of numbers, representing motion, audio, etc. Channels are passed between CHOPs in TouchDesigner networks. See also .
The generic thing that holds an , and includes (display, bypass, lock, render, immune) and its position/size in the network. Whether you "lay down an Operator" or "lay down an Node", you're doing the same thing.