Bone Group SOP
Summary[edit]
The Bone Group SOP groups primitives by common bones (shared bones). For more information regarding using Bone Groups for deforming geometry, see this article: Deforming_Geometry_(Skinning). All capture weights are re-normalized.
Parameters - Page
Max Bones per Point bonesperpoint
- Trims the number of bones per point by ignoring the bones with the lowest weight until this maximum number is met.
Max Bones per Group bonespergroup
- The maximum number of bones allowed per group of primitives. If there are more bones than this number, a new group is created.
Operator Inputs
- Input 0 -
SOPs |
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An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.
Each SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.