Audio Spectrum CHOP

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Summary
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The Audio Spectrum CHOP calculates and displays the frequency spectrum of the input channels.

In the default Visualization Mode the CHOP is set to display the spectrum in a more understandable way by emphasizing the higher frequency levels and the lower frequency ranges.

In another Mode, the Time to Magnitude and Phase mode, the audio can be converted to the frequency spectrum domain, manipulated and then converted back to get a filtered audio signal. When converting a signal to its spectrum, two channels are created from the one containing the audio signal. One channel contains the magnitude of the frequency components, and the other contains the phase. The channels are named, for example chan1_m and chan1_p where _m and _p are the suffixes for the magnitude and phase channels.

Tip: You can reduce cook time if you decrease the FFT Size from its default 8192 samples. The fastest form of this CHOP is by setting the Output Length parameter to "Output Length Manually". For example set the output buffer size to 2048 samples and the FFT Size to 2048. Each time it cooks, the CHOP is looking at the latest 2028 samples (at 44.1 KHz that amounts to the 50 msec, or 3 frames), which is plenty. Note the default form of the CHOP gives you 22,000 samples: 1 Hz to 22,050 Hz in steps of 1 Hz (when set to Frequency vs Logarithmic scaling), designed for clear interpretation: sample 1000 is the level of audio at 1000 Hz.

See Audio Filter CHOP, Audio Para EQ CHOP, Audio Band EQ CHOP, Audio Oscillator CHOP set to White Noise.

PythonIcon.pngaudiospectrumCHOP_Class


Parameters - Spectrum Page

Mode mode - -

  • Visualization visual - Show the spectrum in a way that more useful, with (by default) high frequencies boosted in level, and lower frequencies boosted in horizontal range.
  • Time to Magnitude and Phase timetoraw - Calculate the frequency spectrum assuming input is a signal.
  • Magnitude and Phase to Time rawtotime - Reconstructs a signal assuming input is a frequency spectrum similar to that coming from and Audio Spectum CHOP set to the above option.

FFT Size fftsize - - Converting to frequency needs a power-of-2 number of samples, like 512, 1024, 2048. (FFT means Fast Fourier Transform.) The more samples, the more accurate the spectrum but the more it doesn't represent the most recent sound. Whatever the size, the CHOP uses the most recent samples. Knowing that audio at 44100 samples per second with a timeline frame rate of 60 frames per second gives 735 samples per frame, if the CHOP cooks 1 frame later and the FFT size is 1024, then it will re-use 1024-735 = 289 samples, which is good as there's a little overlap. However if it cooks 2 frames later, it will miss using 446 frames since it will have advanced 735*2=1470 samples and it will only use 1024 of them.

  • 64 64 -
  • 128 128 -
  • 256 256 -
  • 512 512 -
  • 1024 1024 -
  • 2048 2048 -
  • 4096 4096 -
  • 8192 8192 -
  • 16384 16384 -

Frequency <-> Logarithmic Scaling frequencylog - Logarithmic (=1) is more tangible for human hearing. Each octave is represented with the same number of samples, so low frequencies are more readable. Frequency (=0) shows one sample for a fixed number of Hz, which is what the raw FFT gives, but most of the upper samples are uninteresting. Your ears hear ranges of octaves better. IMPORTANT NOTE: If Mode is set to Visualization and this parameter is set to 0, the output data is interpreted more simply: 1 sample per Hz. Set the CHOP viewer Units to Samples (via RMB on CHOP graph) and the level you see at sample 5000 is the level at 5 KHz.  

High Frequency Boost highfreqboost - When 0, the levels are not changed. When greater than 1, the levels are boosted, mostly at the high frequencies. High Frequency Boost can be over-driven past 1.  

Output Length outputmenu - - The method how output length will be determined.

  • Match Length To Frequency matchtofrequency -
  • Set Length Manually setmanually -

Set Output Length outlength - Number of Samples desired in output. The fewer the samples, the less the frequency resolution.


Parameters - Common Page

Time Slice timeslice - Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.

Scope scope - To determine which channels get affected, some CHOPs use a Scope string on the Common page.

Sample Rate Match srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.

  • Resample At First Input's Rate first - Use rate of first input to resample others.
  • Resample At Maximum Rate max - Resample to the highest sample rate.
  • Resample At Minimum Rate min - Resample to the lowest sample rate.
  • Error If Rates Differ err - Doesn't accept conflicting sample rates.

Export Method exportmethod - - This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.

  • DAT Table by Index datindex - Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
  • DAT Table by Name datname - Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
  • Channel Name is Path:Parameter autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.

Export Root autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.

Export Table exporttable - The DAT used to hold the export information when using the DAT Table Export Methods (See above).


Notes

A reasonable scenario (in terms of CPU usage) is an FFT size of 2048. You get good definition with the spectrum, and also enough padding to (almost) deal with two dropped frames.

An Info CHOP can be attached and the channel hz_per_sample can be viewed. Applicable only of the Frequency axis is set to Linear. With it set to output to normal FFT, to determine the frequency that a given sample represents, use the formula:

In order to convert back to a signal, both channels are required. The suffixes should be the same as those used in the previous Audio Spectrum CHOP.



CHOPs
Ableton Link • Analyze • Angle • Attribute • Audio Band EQ • Audio Device In • Audio Device Out • Audio Dynamics • Audio File In • Audio Filter • Audio Movie • Experimental:Audio NDI • Audio Oscillator • Audio Para EQ • Audio Play • Audio Render • Audio Spectrum • Audio Stream In • Audio Stream Out • Beat • BlackTrax • Blend • Experimental:Bullet Solver • Clip Blender • Clip • Clock • Composite • Constant • Copy • Count • CPlusPlus • Cross • Cycle • DAT to • Delay • Delete • DMX In • DMX Out • Envelope • EtherDream • Event • Expression • Extend • Fan • Feedback • File In • File Out • Filter • Function • Gesture • Handle • Helios DAC • Hog • Hokuyo • Hold • Experimental:Import Select • In • Info • Interpolate • Introduction To CHOPs id• Inverse Curve • Inverse Kin • Join • Joystick • Keyboard In • Keyframe • Kinect • Lag • Leap Motion • Leuze ROD4 • LFO • Limit • Logic • Lookup • LTC In • LTC Out • Math • Merge • MIDI In • MIDI In Map • MIDI Out • Mouse In • Mouse Out • NatNet In • Noise • Null • Object • Oculus Audio • Oculus Rift • OpenVR • OSC In • OSC Out • Out • Override • Panel • Parameter • Pattern • Perform • Pipe In • Pipe Out • PosiStageNet • Pulse • RealSense • Record • Rename • Render Pick • Reorder • Replace • Resample • S Curve • Scan • Script • Select • Sequencer • Serial • Shared Mem In • Shared Mem Out • Shift • Shuffle • Slope • SOP to • Sort • Speed • Splice • Spring • Stretch • Switch • Sync In • Sync Out • Tablet • Time Slice • Timeline • Timer • TOP to • Touch In • Touch Out • Trail • Transform • Trigger • Trim • Warp • Wave • ZED

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

A Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that only contain the CHOP channels' samples between the last and the current cook frame.

A parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator.

samples-per-second of a CHOP. Each CHOP in your network has a sample rate, whether it is used or not. The overall timeline has a "frame rate", which is the number of animation frames per second, generally your monitor display frequency.

Exporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.

An Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a command Script, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.

The location of an operator within the TouchDesigner environment, for example, /geo1/torus1, a node called torus1 in a component called geo1. The path / is called Root. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.

Parameters in TouchDesigner are an operator's settings (numbers, menus, flags, strings, paths) which the user can alter. Parameters for any operator can be opened by right-clicking on the operator and selecting "Parameters..." A currently selected operator's parameters can be viewed in a Network Editor by pressing the keyboard shortcut 'p'.

TouchDesigner is a hierarchy of components. "root" is the top-most network in the hierarchy. The Path is simply /. A typical path is /project1/moviein1.