Audio Device In CHOP

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Summary
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The Audio Device In CHOP receives audio from any of the attached audio input devices using DirectSound/CoreAudio or ASIO. It always outputs time sliced audio data. If you want to record the data, use a Trail CHOP or Record CHOP.

PythonIcon.pngaudiodeviceinCHOP_Class


Parameters - Audio Device In Page

Active active - Turns the audio input on or off.  

Driver driver - - Select between default DirectSound/CoreAudio, ASIO, or native device supported drivers.

  • DirectSound/CoreAudio default - The default Windows audio driver (a.k.a. WDM) or macOS CoreAudio driver, depending on your OS.
  • ASIO asio - Low-latency drivers which usually come from the hardware's manufacturer.
  • DataPath (RGBEASY) datapath - Native support for capturing the audio from DataPath devices.
  • Blackmagic blackmagic - Native support for capturing the audio from Blackmagic Design devices.
  • AJA aja - Native support for capturing the audio from AJA devices.

Device device - A menu of available audio devices to receive input from. Selecting default sets the audio device to that which is selected in Windows Control Panel>Sounds and Audio Devices>Audio>Sound Recording.  

Error if Missing errormissing - The CHOP will error if the specified device is not found.  

Inputs inputs - When Driver is set to ASIO on Windows or CoreAudio on macOS, this parameter lets you pick which input channels to use.  

Format format - - When Driver is set to DirectSound, this set mono, stereo, or multi-channel. Also determines how many channels are created 1(mono) or 2(stereo left and stereo right), or when set to multi-channel set the number of channels active on the Input 1 and Input 2 parameter pages.

  • Mono mono - Uses a single mono channel.
  • Stereo stereo - USes 2 channels for stereo left and right.
  • Multi-Channel multichannel - Uses whichever channels are turned On on the Input 1 and Input 2 parameter pages.

Rate rate - Audio input sample rate expressed in samples per second.  

Buffer Length bufferlength - The size of the input buffer, will effect latency. The larger the buffer the more latency is introduced.  

Number of Channels numchan - When using Driver Blackmagic or AJA, use this parameter to set the number of channels.  


Parameters - Input 1 Page

The toggles on this page are used when the Driver is set to DirectSound. The channels names are from legacy DirectSound terms, but can also be considered more simply chan1, chan2, chan3 and so on. For example, you can access the 7 microphone array from a Kinect Azure sensor using DirectSound and turning on the first 7 toggles here.

Front Left frontleft - Enable this input if available (or simply adds another input channel).  

Front Right frontright - Enable this input if available (or simply adds another input channel).  

Front Center frontcenter - Enable this input if available (or simply adds another input channel).  

Low Frequency lowfrequency - Enable this input if available (or simply adds another input channel).  

Back Left backleft - Enable this input if available (or simply adds another input channel).  

Back Right backright - Enable this input if available (or simply adds another input channel).  

Front Left of Center frontleftcenter - Enable this input if available (or simply adds another input channel).  

Front Right of Center frontrightcenter - Enable this input if available (or simply adds another input channel).  

Back Center backcenter - Enable this input if available (or simply adds another input channel).  


Parameters - Input 2 Page

The toggles on this page are used when the Driver is set to DirectSound. The channels names are from legacy DirectSound terms, but can also be considered more simply chan1, chan2, chan3 and so on.

Side Left sideleft - Enable this input if available (or simply adds another input channel).  

Side Right sideright - Enable this input if available (or simply adds another input channel).  

Top Center topcenter - Enable this input if available (or simply adds another input channel).  

Top Front Left topfrontleft - Enable this input if available (or simply adds another input channel).  

Top Front Center topfrontcenter - Enable this input if available (or simply adds another input channel).  

Top Front Right topfrontright - Enable this input if available (or simply adds another input channel).  

Top Back Left topbackleft - Enable this input if available (or simply adds another input channel).  

Top Back Center topbackcenter - Enable this input if available (or simply adds another input channel).  

Top Back Right topbackright - Enable this input if available (or simply adds another input channel).  


Parameters - Common Page

Time Slice timeslice - Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.  

Scope scope - To determine which channels get affected, some CHOPs use a Scope string on the Common page.  

Sample Rate Match srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.

  • Resample At First Input's Rate first - Use rate of first input to resample others.
  • Resample At Maximum Rate max - Resample to the highest sample rate.
  • Resample At Minimum Rate min - Resample to the lowest sample rate.
  • Error If Rates Differ err - Doesn't accept conflicting sample rates.

Export Method exportmethod - - This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.

  • DAT Table by Index datindex - Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
  • DAT Table by Name datname - Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
  • Channel Name is Path:Parameter autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.

Export Root autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.  

Export Table exporttable - The DAT used to hold the export information when using the DAT Table Export Methods (See above).  

TouchDesigner Build:

CHOPs
Ableton Link • Analyze • Angle • Attribute • Audio Band EQ • Audio Device In • Audio Device Out • Audio Dynamics • Audio File In • Audio File Out • Audio Filter • Audio Movie • Audio NDI • Audio Oscillator • Audio Para EQ • Audio Play • Audio Render • Audio Spectrum • Audio Stream In • Experimental:Audio Stream In • Audio Stream Out • Beat • Bind • BlackTrax • Blend • Blob Track • Bullet Solver • Clip Blender • Clip • Clock • Composite • Constant • Copy • Count • CPlusPlus • Cross • Cycle • DAT to • Delay • Delete • DMX In • Experimental:DMX In • DMX Out • Envelope • EtherDream • Event • Expression • Extend • Fan • Feedback • File In • File Out • Filter • Experimental:Filter • Experimental:FreeD • Function • Gesture • Handle • Helios DAC • Hog • Hokuyo • Hold • Import Select • In • Info • Interpolate • Introduction To CHOPs id • Inverse Curve • Inverse Kin • Join • Joystick • Keyboard In • Keyframe • Kinect Azure • Kinect • Lag • Laser • Leap Motion • Leuze ROD4 • LFO • Limit • Logic • Lookup • LTC In • LTC Out • Math • Experimental:Math • Merge • MIDI In • MIDI In Map • MIDI Out • Mouse In • Mouse Out • NatNet In • Noise • Null • Object • Oculus Audio • Oculus Rift • OpenVR • OSC In • OSC Out • Out • Override • Panel • Pangolin • Parameter • Pattern • Perform • Experimental:Phaser • Pipe In • Pipe Out • PosiStageNet • Pulse • RealSense • Record • Rename • Render Pick • Reorder • Replace • Resample • S Curve • Scan • Script • Select • Sequencer • Serial • Shared Mem In • Shared Mem Out • Shift • Shuffle • Slope • SOP to • Sort • Speed • Splice • Spring • Stretch • Stype • Switch • Sync In • Sync Out • Tablet • Time Slice • Timeline • Timer • TOP to • Touch In • Touch Out • Trail • Transform • Transform XYZ • Trigger • Trim • Warp • Wave • Experimental:WrnchAI • ZED

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

A custom interactive control panel built within TouchDesigner. Panels are created using Panel Components whose look is created entirely with TOPs.

A CHOP outputs one or more channels, where a channel is simply a sequence of numbers, representing motion, audio, etc. Channels are passed between CHOPs in TouchDesigner networks. See also Export.

A Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that only contain the CHOP channels' samples between the last and the current cook frame.

A parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator.

samples-per-second of a CHOP. Each CHOP in your network has a sample rate, whether it is used or not. The overall timeline has a "frame rate", which is the number of animation frames per second, generally your monitor display frequency.

Exporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.

An Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a command Script, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.

The location of an operator within the TouchDesigner environment, for example, /geo1/torus1, a node called torus1 in a component called geo1. The path / is called Root. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.

Parameters in TouchDesigner are an operator's settings (numbers, menus, flags, strings, paths) which the user can alter. Parameters for any operator can be opened by right-clicking on the operator and selecting "Parameters..." A currently selected operator's parameters can be viewed in a Network Editor by pressing the keyboard shortcut 'p'.

TouchDesigner is a hierarchy of components. "root" is the top-most network in the hierarchy. The Path is simply /. A typical path is /project1/moviein1.